Planner result for Gen 14 (equal gear): against a 60/40/0 garrison, a ratio some guides name for castle garrisons, attack with 50/0/50 (infantry/lancer/marksman) and rally leaders Elif, Karol, Ligeia. Against an infantry wall (70/10/20) use 38/10/52; against a balanced garrison (50/5/45) use 45/12/43 with rally leaders Elif, Dominic, Ligeia and joiners Jeronimo, Reina, Bradley, Blanchette; against a marksman wall (20/10/70) use 52/44/4; against a lancer-heavy garrison (20/55/25) use 69/10/21. All six garrison types are in the table below.
Best attack formation for each garrison type (Gen 14)
| Garrison type | Garrison split (Inf/Lan/Mm) | Your split (Inf/Lan/Mm) | Rally leader heroes (Inf / Lan / Mm) | Joiner first skills |
|---|---|---|---|---|
| Infantry wall | 70/10/20 | 38/10/52 | Elif / Dominic / Ligeia | Jeronimo, Reina, Blanchette, Bradley |
| Infantry-heavy | 55/15/30 | 45/10/45 | Elif / Dominic / Ligeia | Jeronimo, Reina, Blanchette, Bradley |
| Balanced | 50/5/45 | 45/12/43 | Elif / Dominic / Ligeia | Jeronimo, Reina, Bradley, Blanchette |
| Lancer-heavy | 20/55/25 | 69/10/21 | Elif / Dominic / Ligeia | Jeronimo, Reina, Bradley, Blanchette |
| Marksman wall | 20/10/70 | 52/44/4 | Elif / Dominic / Vulcanus | Jeronimo, Renee, Reina, Bradley |
| No marksmen | 60/40/0 | 50/0/50 | Elif / Karol / Ligeia | Jeronimo, Reina, Norah, Blanchette |
How to use this table
- Find the garrison's troop split (infantry / lancer / marksman) and pick the closest row. Rough match, not a planner result: a 60/20/20 garrison is closest to the Infantry-heavy row; 60/30/10 and 70/30/0 garrisons are closest to the No marksmen row (60/40/0). Enter the exact split in the planner for a precise answer.
- Rows with 0% of a troop type: some Bear Trap and Labyrinth guides keep 3-5% of each type so that hero's skills trigger; no castle source confirms this, so check it on your own battle report.
- Send your troops in the split shown. It leans on the troop type that counters the garrison's main troops: Infantry beats Lancer, Lancer beats Marksman, Marksman beats Infantry.
- The rally leader's three heroes (infantry, lancer, marksman) are picked together as a team: they use all their expedition skills and the exclusive weapon.
- Each joiner adds only the first expedition skill of their first hero, and only the 4 joiners with the highest first-skill level count. Duplicates are allowed. The joiners shown fit the split in each row, so they can differ slightly from the general ranking in the joiners guide.
- These are baseline answers for a full roster and equal gear. Open the planner at the top of this page for your exact enemy, heroes and troop tier.
What changes from Gen 13
Compared with Gen 13, these garrison types change: Infantry wall: 38/10/52 (was 38/2/60); Infantry-heavy: 45/10/45 (was 45/2/52); Balanced: 45/12/43 (was 45/4/51); Lancer-heavy: 69/10/21 (was 69/2/29); Marksman wall: different rally leaders or joiners; No marksmen: different rally leaders or joiners.
New heroes at Gen 14
Heroes introduced at this generation: Elif, Dominic, Cara. Epic (gold) joiners work at every generation.
Other generations
Gen 1 · Gen 2 · Gen 3 · Gen 4 · Gen 5 · Gen 6 · Gen 7 · Gen 8 · Gen 9 · Gen 10 · Gen 11 · Gen 12 · Gen 13 · Gen 14 · Gen 15 · Gen 16
Frequently asked questions
What is the best formation to attack a garrison at Gen 14 in Whiteout Survival?
Planner model result for equal gear: against a 60/40/0 garrison use 50/0/50 (infantry/lancer/marksman) with rally leaders Elif, Karol, Ligeia. Against a balanced garrison (50/5/45) use 45/12/43 with leaders Elif, Dominic, Ligeia; against an infantry wall (70/10/20) use 38/10/52; against a marksman wall (20/10/70) use 52/44/4; against a lancer-heavy garrison (20/55/25) use 69/10/21. These are baselines, not proven optima.
Which rally leaders should I use at Gen 14?
Planner model result for equal gear: against a 60/40/0 garrison Elif, Karol, Ligeia; against a balanced garrison Elif, Dominic, Ligeia (infantry hero, lancer hero, marksman hero, in that order); against an infantry wall Elif, Dominic, Ligeia; against a marksman wall Elif, Dominic, Vulcanus. The three heroes are picked together because all their expedition skills and the exclusive weapon count.
Which joiners should I send at Gen 14?
Each joiner adds only the first expedition skill of their first hero, and only the 4 highest-level joiners count. Planner model result for equal gear: at Gen 14 against a balanced garrison the planner's top first skills come from Jeronimo, Reina, Bradley, Blanchette; against a marksman wall from Jeronimo, Renee, Reina, Bradley.
Related guides
Attack each garrison · Joiners guide · Bear Trap formations · 60/40/0 formation · Garrison defense · Troop ratio guide · Sunfire Castle · Method and how to cite · Rally planner
Computed by the WOS Formations planner (a model): full hero roster of the generation, equal gear, T11 troops without Fire Crystal. Baseline answers, not guarantees. Last updated 2026-10-05. Cite as WOS Formations, https://wosformations.com.