How to attack a garrison in Whiteout Survival: best formation for every garrison type and generation

New here? How it works

Counters and captains built against the exact enemy wall you face. Buffs of the same category add; different categories multiply — so unique buffs win. The rally leader's 3 heroes use all their expedition skills + weapon; each joiner counts only its first hero's first (top-right) skill.

1 Your roster & strength
Caps Mythics at this gen. Epic joiners (gold) are always available.
2 The enemy you're attacking
Common walls
Notable enemy defenders (optional)
2 The attack coming at you
Common attacks
📊 Predict a battle before you fight
Load your attack or defense plan, then set troops (the garrison count for the enemy), gem buffs, pets and experts. Exact report stats are optional.
📘 Joiners guide — which first skill to send
In a rally only each joiner's FIRST hero counts, and only the 4 joiners with the highest first-skill level (ties go to whoever joined first). Send the hero whose first skill adds a buff category the leaders do not already have: the same category adds, different categories multiply. Ranked here as the first joiner added to the best leader trio of your generation.
🐻 Bear trap formations — best marksman Attack & Lethality per generation
Bear trap is a pure damage race: no need to survive. Rally leaders send 10/10/80 (infantry/lancer/marksman) and joiners send mostly marksmen (90-100%). Heroes are picked to maximize marksman damage (Attack and Lethality first, then the buffs that multiply with them): the leader's three heroes use all skills and weapons, each joiner counts only the first hero's first skill.
Leader march 10/10/80 · Joiners 90-100% marksmen

Short answer: pick the row that matches the garrison's troop split, then follow the counter triangle (Infantry beats Lancer, Lancer beats Marksman, Marksman beats Infantry). Planner model result: against infantry-wall, infantry-heavy and balanced garrisons it sends 43-60% marksmen, 38-49% infantry and 0-12% lancers; against a marksman wall it adds about 44% lancers; against a lancer-heavy garrison it sends about 70% infantry; against a 60/40/0 garrison about 50-54% infantry and 46-50% marksmen.

How to attack a garrison in 5 steps

  1. Find out the garrison's troop split (infantry / lancer / marksman), for example from your alliance's scouting or earlier battle reports, and pick the closest garrison type below.
  2. Send your troops in the split shown for your generation. The split leans on the troop type that counters the garrison's main troops.
  3. Choose the rally leader's three heroes (infantry, lancer, marksman) as a team: they use all their expedition skills and the exclusive weapon.
  4. Choose joiners whose first expedition skill adds a buff category the leaders do not have: only the first hero's first skill of each joiner counts, and only the 4 highest-level first skills are used.
  5. Check the result in the planner or the battle predictor (a license may be required) with your real troop tier, gems and pets before you rally.

Best split to attack each garrison type, Gen 1-16

Each cell is the planner's best infantry/lancer/marksman split against that garrison type at that generation. Click a generation for leaders and joiners.

GenInfantry wall
70/10/20
Infantry-heavy
55/15/30
Balanced
50/5/45
Lancer-heavy
20/55/25
Marksman wall
20/10/70
No marksmen
60/40/0
138/2/6045/2/5245/4/5169/2/2952/44/450/0/50
238/2/6045/2/5245/4/5173/2/2556/44/050/0/50
338/2/6045/2/5245/4/5173/6/2156/44/050/0/50
438/2/6045/2/5245/4/5173/2/2556/44/054/0/46
538/2/6045/2/5245/4/5173/2/2556/44/050/0/50
638/2/6045/2/5245/12/4369/10/2156/44/054/0/46
738/2/6045/2/5245/12/4369/10/2156/44/050/0/50
838/2/6049/2/4945/12/4369/10/2156/44/050/0/50
938/2/6045/2/5245/0/5569/2/2956/44/050/0/50
1038/2/6045/2/5245/0/5569/2/2956/44/050/0/50
1138/2/6045/2/5245/0/5569/2/2948/44/850/0/50
1238/2/6045/2/5245/4/5169/2/2956/44/050/0/50
1338/2/6045/2/5245/4/5169/2/2952/44/450/0/50
1438/10/5245/10/4545/12/4369/10/2152/44/450/0/50
1538/10/5245/10/4545/12/4369/2/2952/44/450/0/50
1638/10/5245/10/4545/12/4369/2/2952/44/450/0/50

Garrison types and how to beat them

Infantry wall (70/10/20)

Most troops are infantry. Marksmen counter infantry, so the planner sends 52-60% marksmen behind about 38% infantry.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
138/2/60Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Jasser
238/2/60Jeronimo / Molly / AlonsoSeo-yoon ×2, Jessie, Jasser
338/2/60Jeronimo / Mia / GregJessie, Seo-yoon, Jasser, Mia
438/2/60Ahmose / Mia / LynnJeronimo, Reina, Jessie, Seo-yoon
538/2/60Hector / Molly / GwenSeo-yoon, Reina, Jeronimo, Mia
638/2/60Wu Ming / Molly / GwenSeo-yoon, Reina, Jeronimo, Mia
738/2/60Wu Ming / Mia / BradleyJeronimo, Reina, Jessie, Gwen
838/2/60Hector / Mia / HendrickJeronimo, Bradley, Reina, Jessie
938/2/60Magnus / Mia / XuraJeronimo, Hendrick, Reina, Jessie
1038/2/60Gregory / Mia / BlanchetteHendrick, Reina, Norah, Jeronimo
1138/2/60Eleonora / Molly / RufusHendrick, Reina, Jeronimo, Norah
1238/2/60Hervor / Karol / LigeiaReina, Jeronimo, Mia, Bradley
1338/2/60Hervor / Karol / LigeiaReina, Jeronimo, Mia, Bradley
1438/10/52Elif / Dominic / LigeiaJeronimo, Reina, Blanchette, Bradley
1538/10/52Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick
1638/10/52Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick

Infantry-heavy (55/15/30)

Infantry-heavy with some marksmen: the planner sends about 45% infantry and 45-52% marksmen.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
145/2/52Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Jasser
245/2/52Jeronimo / Philly / AlonsoJessie, Seo-yoon ×2, Jasser
345/2/52Jeronimo / Mia / GregJessie, Seo-yoon, Jasser, Mia
445/2/52Ahmose / Mia / LynnJeronimo, Reina, Seo-yoon, Jessie
545/2/52Hector / Molly / GwenSeo-yoon, Reina, Jeronimo, Mia
645/2/52Wu Ming / Molly / GwenSeo-yoon, Reina, Jeronimo, Mia
745/2/52Ahmose / Molly / BradleyReina, Jeronimo, Mia, Seo-yoon
849/2/49Ahmose / Molly / HendrickBradley, Reina, Jeronimo, Mia
945/2/52Magnus / Mia / XuraJeronimo, Hendrick, Reina, Jessie
1045/2/52Gregory / Mia / BlanchetteHendrick, Reina, Norah, Jeronimo
1145/2/52Eleonora / Molly / RufusHendrick, Reina, Jeronimo, Norah
1245/2/52Hervor / Karol / LigeiaReina, Mia, Jeronimo, Norah
1345/2/52Hervor / Karol / LigeiaReina, Mia, Jeronimo, Norah
1445/10/45Elif / Dominic / LigeiaJeronimo, Reina, Blanchette, Bradley
1545/10/45Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick
1645/10/45Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick

Balanced (50/5/45)

A balanced garrison needs a damage-first split: about 45% infantry, 43-55% marksmen and 0-12% lancers depending on the generation and the leaders.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
145/4/51Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Jasser
245/4/51Jeronimo / Philly / AlonsoJessie, Seo-yoon ×2, Jasser
345/4/51Jeronimo / Mia / GregJessie, Seo-yoon, Mia, Jasser
445/4/51Ahmose / Mia / LynnJeronimo, Reina, Seo-yoon, Jessie
545/4/51Hector / Mia / GwenJeronimo, Seo-yoon, Reina, Jessie
645/12/43Wu Ming / Renee / GwenJeronimo, Seo-yoon, Reina, Jessie
745/12/43Ahmose / Renee / BradleyJeronimo, Reina, Jessie, Wayne
845/12/43Ahmose / Renee / HendrickJeronimo, Bradley, Reina, Jessie
945/0/55Magnus / Mia / XuraJeronimo, Hendrick, Reina, Jessie
1045/0/55Gregory / Mia / BlanchetteHendrick, Norah, Reina, Bradley
1145/0/55Eleonora / Mia / RufusJeronimo, Hendrick, Reina, Blanchette
1245/4/51Hervor / Karol / LigeiaReina, Mia, Norah, Bradley
1345/4/51Hervor / Karol / LigeiaReina, Mia, Norah, Bradley
1445/12/43Elif / Dominic / LigeiaJeronimo, Reina, Bradley, Blanchette
1545/12/43Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick
1645/12/43Hank / Dominic / LigeiaBradley, Reina, Jeronimo, Hendrick

Lancer-heavy (20/55/25)

Infantry counters lancers, so the planner sends about 70% infantry with 21-29% marksmen.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
169/2/29Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Jasser
273/2/25Flint / Philly / AlonsoJeronimo, Seo-yoon, Jessie, Jasser
373/6/21Flint / Mia / GregJeronimo, Seo-yoon, Mia, Jessie
473/2/25Ahmose / Mia / LynnJeronimo, Reina, Seo-yoon, Jessie
573/2/25Ahmose / Molly / GwenSeo-yoon ×2, Reina, Jeronimo
669/10/21Ahmose / Renee / GwenJeronimo, Seo-yoon, Reina, Jessie
769/10/21Ahmose / Renee / BradleyJeronimo, Reina, Jessie, Mia
869/10/21Ahmose / Renee / BradleyJeronimo, Hendrick, Reina, Jessie
969/2/29Magnus / Mia / XuraJeronimo, Hendrick, Reina, Jessie
1069/2/29Gregory / Mia / BlanchetteHendrick, Reina, Norah, Bradley
1169/2/29Eleonora / Mia / RufusJeronimo, Hendrick, Reina, Blanchette
1269/2/29Hervor / Karol / LigeiaReina, Mia, Bradley, Norah
1369/2/29Hervor / Karol / LigeiaReina, Mia, Bradley, Norah
1469/10/21Elif / Dominic / LigeiaJeronimo, Reina, Bradley, Blanchette
1569/2/29Hank / Estrella / LigeiaReina, Norah, Bradley, Mia
1669/2/29Seigel / Estrella / LigeiaJeronimo, Reina, Norah, Mia

Marksman wall (20/10/70)

Lancers counter marksmen, so the planner sends about 44% lancers, 48-56% infantry and 0-8% marksmen. This is a 56/44/0 style split, close to the well-known 60/40/0 formation.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
152/44/4Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Ling Xue
256/44/0Flint / Philly / AlonsoJeronimo, Seo-yoon, Jessie, Ling Xue
356/44/0Flint / Mia / AlonsoSeo-yoon, Jeronimo, Mia, Jessie
456/44/0Ahmose / Reina / GregJeronimo, Seo-yoon, Jessie, Mia
556/44/0Ahmose / Reina / GwenJeronimo, Seo-yoon ×2, Jessie
656/44/0Ahmose / Renee / GwenJeronimo, Seo-yoon, Reina, Jessie
756/44/0Ahmose / Renee / BradleyJeronimo, Reina, Jessie, Mia
856/44/0Ahmose / Renee / BradleyJeronimo, Hendrick, Reina, Jessie
956/44/0Magnus / Renee / BradleyJeronimo, Hendrick, Mia, Reina
1056/44/0Gregory / Renee / BradleyJeronimo, Hendrick, Mia, Reina
1148/44/8Eleonora / Renee / RufusJeronimo, Hendrick, Reina, Mia
1256/44/0Hervor / Renee / BradleyHendrick, Mia, Reina, Jeronimo
1352/44/4Hervor / Flora / VulcanusBradley, Reina, Renee, Jeronimo
1452/44/4Elif / Dominic / VulcanusJeronimo, Renee, Reina, Bradley
1552/44/4Hank / Dominic / VulcanusBradley, Renee, Reina, Jeronimo
1652/44/4Hank / Ursar / VulcanusBradley, Reina, Mia, Jeronimo

No marksmen (60/40/0)

Against a garrison with 40% lancers and no marksmen, the planner raises infantry to counter the lancers and keeps marksmen for damage: about 50-54% infantry, 46-50% marksmen and no lancers.

GenYour split (Inf/Lan/Mm)Rally leader heroes (Inf / Lan / Mm)Joiner first skills
150/0/50Jeronimo / Molly / ZinmanSeo-yoon ×2, Jessie, Jasser
250/0/50Jeronimo / Molly / AlonsoSeo-yoon ×2, Jessie, Jasser
350/0/50Jeronimo / Mia / GregJessie, Seo-yoon, Jasser, Mia
454/0/46Ahmose / Mia / LynnJeronimo, Reina, Seo-yoon, Jessie
550/0/50Hector / Molly / GwenSeo-yoon, Reina, Jeronimo, Mia
654/0/46Ahmose / Molly / WayneSeo-yoon, Reina, Jeronimo, Mia
750/0/50Ahmose / Molly / BradleyReina, Jeronimo, Mia, Seo-yoon
850/0/50Ahmose / Molly / BradleyHendrick, Reina, Jeronimo, Mia
950/0/50Magnus / Mia / XuraJeronimo, Hendrick, Reina, Jessie
1050/0/50Gregory / Mia / BlanchetteHendrick, Reina, Norah, Jeronimo
1150/0/50Eleonora / Molly / RufusHendrick, Reina, Jeronimo, Norah
1250/0/50Hervor / Karol / LigeiaReina, Jeronimo, Mia, Bradley
1350/0/50Hervor / Karol / LigeiaReina, Jeronimo, Mia, Bradley
1450/0/50Elif / Karol / LigeiaJeronimo, Reina, Norah, Blanchette
1550/0/50Hank / Karol / LigeiaReina, Jeronimo, Bradley, Hendrick
1650/0/50Hank / Karol / LigeiaReina, Jeronimo, Bradley, Hendrick

Formation by generation

Frequently asked questions

How do I attack a garrison in Whiteout Survival?

Match the garrison's troop split to the closest type on this page and send the split shown for your generation. Use the counter triangle (Infantry beats Lancer, Lancer beats Marksman, Marksman beats Infantry), pick the rally leader's three heroes as a team, and pick the joiners by first skill (only the 4 highest-level first skills are used).

What troop ratio should I use against a marksman wall?

Planner model result: add lancers, because Lancer beats Marksman: about 44% lancers, 48-56% infantry and 0-8% marksmen (for example 56/44/0 at Gen 3-9). These are baselines for equal gear, not proven optima.

What troop ratio should I use against an infantry wall?

Planner model result: mostly marksmen behind an infantry front, because Marksman beats Infantry: 52-60% marksmen and about 38% infantry with a token lancer share.

Do joiners' heroes matter in a rally?

Only the first expedition skill of each joiner's first hero counts, and only the 4 joiners with the highest first-skill level. See the joiners guide for the best first skills by generation.

Machine-readable data for every generation: formations.json

Related guides

Computed by the WOS Formations planner (a model): full hero roster of the generation, equal gear, T11 troops without Fire Crystal. Baseline answers, not guarantees. Last updated 2026-10-05. Cite as WOS Formations, https://wosformations.com.

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