Planner result for Gen 1 (equal gear): against a 60/40/0 garrison, a ratio some guides name for castle garrisons, attack with 50/0/50 (infantry/lancer/marksman) and rally leaders Jeronimo, Molly, Zinman. Against an infantry wall (70/10/20) use 38/2/60; against a balanced garrison (50/5/45) use 45/4/51 with rally leaders Jeronimo, Molly, Zinman and joiners Seo-yoon ×2, Jessie, Jasser; against a marksman wall (20/10/70) use 52/44/4; against a lancer-heavy garrison (20/55/25) use 69/2/29. All six garrison types are in the table below.
Best attack formation for each garrison type (Gen 1)
| Garrison type | Garrison split (Inf/Lan/Mm) | Your split (Inf/Lan/Mm) | Rally leader heroes (Inf / Lan / Mm) | Joiner first skills |
|---|---|---|---|---|
| Infantry wall | 70/10/20 | 38/2/60 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Jasser |
| Infantry-heavy | 55/15/30 | 45/2/52 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Jasser |
| Balanced | 50/5/45 | 45/4/51 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Jasser |
| Lancer-heavy | 20/55/25 | 69/2/29 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Jasser |
| Marksman wall | 20/10/70 | 52/44/4 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Ling Xue |
| No marksmen | 60/40/0 | 50/0/50 | Jeronimo / Molly / Zinman | Seo-yoon ×2, Jessie, Jasser |
How to use this table
- Find the garrison's troop split (infantry / lancer / marksman) and pick the closest row. Rough match, not a planner result: a 60/20/20 garrison is closest to the Infantry-heavy row; 60/30/10 and 70/30/0 garrisons are closest to the No marksmen row (60/40/0). Enter the exact split in the planner for a precise answer.
- Rows with 0% of a troop type: some Bear Trap and Labyrinth guides keep 3-5% of each type so that hero's skills trigger; no castle source confirms this, so check it on your own battle report.
- Send your troops in the split shown. It leans on the troop type that counters the garrison's main troops: Infantry beats Lancer, Lancer beats Marksman, Marksman beats Infantry.
- The rally leader's three heroes (infantry, lancer, marksman) are picked together as a team: they use all their expedition skills and the exclusive weapon.
- Each joiner adds only the first expedition skill of their first hero, and only the 4 joiners with the highest first-skill level count. Duplicates are allowed. The joiners shown fit the split in each row, so they can differ slightly from the general ranking in the joiners guide.
- These are baseline answers for a full roster and equal gear. Open the planner at the top of this page for your exact enemy, heroes and troop tier.
What changes from Gen 0
Gen 1 is the first generation, so these are the starting formations.
New heroes at Gen 1
Heroes introduced at this generation: Jeronimo, Natalia, Molly, Zinman. Epic (gold) joiners work at every generation.
Other generations
Gen 1 · Gen 2 · Gen 3 · Gen 4 · Gen 5 · Gen 6 · Gen 7 · Gen 8 · Gen 9 · Gen 10 · Gen 11 · Gen 12 · Gen 13 · Gen 14 · Gen 15 · Gen 16
Frequently asked questions
What is the best formation to attack a garrison at Gen 1 in Whiteout Survival?
Planner model result for equal gear: against a 60/40/0 garrison use 50/0/50 (infantry/lancer/marksman) with rally leaders Jeronimo, Molly, Zinman. Against a balanced garrison (50/5/45) use 45/4/51 with leaders Jeronimo, Molly, Zinman; against an infantry wall (70/10/20) use 38/2/60; against a marksman wall (20/10/70) use 52/44/4; against a lancer-heavy garrison (20/55/25) use 69/2/29. These are baselines, not proven optima.
Which rally leaders should I use at Gen 1?
Planner model result for equal gear: against a 60/40/0 garrison Jeronimo, Molly, Zinman; against a balanced garrison Jeronimo, Molly, Zinman (infantry hero, lancer hero, marksman hero, in that order); against an infantry wall Jeronimo, Molly, Zinman; against a marksman wall Jeronimo, Molly, Zinman. The three heroes are picked together because all their expedition skills and the exclusive weapon count.
Which joiners should I send at Gen 1?
Each joiner adds only the first expedition skill of their first hero, and only the 4 highest-level joiners count. Planner model result for equal gear: at Gen 1 against a balanced garrison the planner's top first skills come from Seo-yoon ×2, Jessie, Jasser; against a marksman wall from Seo-yoon ×2, Jessie, Ling Xue.
Related guides
Attack each garrison · Joiners guide · Bear Trap formations · 60/40/0 formation · Garrison defense · Troop ratio guide · Sunfire Castle · Method and how to cite · Rally planner
Computed by the WOS Formations planner (a model): full hero roster of the generation, equal gear, T11 troops without Fire Crystal. Baseline answers, not guarantees. Last updated 2026-10-05. Cite as WOS Formations, https://wosformations.com.