Disclaimer

New here? How it works

Counters and captains built against the exact enemy wall you face. Buffs of the same category add; different categories multiply — so unique buffs win. The rally leader's 3 heroes use all their expedition skills + weapon; each joiner counts only its first hero's first (top-right) skill.

WOS Formations is an independent fan-made tool and is not affiliated with Century Games or Whiteout Survival. Every formation, ranking and battle prediction on this site is an estimate from a model. The game changes, and real results depend on gear, levels, troops and many details the model cannot see. Use the results as a starting point and check them in your own battles.

Not affiliated with the game

WOS Formations is made by an independent player. It is not affiliated with, sponsored by or approved by Century Games, the publisher of Whiteout Survival. Whiteout Survival, its heroes, pets, experts and other names and images are the property of their owners and are used here only to describe the game.

Estimates, not guarantees

  • Troop splits, rally leaders, joiner rankings, pet and expert values and battle predictions are computed by a model from public game data and simple assumptions (equal gear, full hero roster, a given troop tier).
  • Real battles depend on gear, charms, hero levels, troop tiers, buffs, timing and other factors the model does not see. A result shown here can differ from what happens in the game.
  • The game is updated often. Numbers can become outdated before we update a page. Each page shows its last update date.
  • You are responsible for your own decisions in the game. We are not liable for lost troops, resources, rankings or anything else that follows from using this site.

Sources and third-party content

Game data comes from public game screens, the official Whiteout Survival wiki and community guides. These sources can contain errors or be out of date. Links to other websites are provided for convenience; we do not control their content.

Availability

We try to keep the site online and correct, but we do not promise that it will always be available, error-free or unchanged. Licensed features depend on third-party services (Lemon Squeezy for license checks, Cloudflare for hosting) that may have outages.

Questions

See also the Terms of Use, the Privacy Policy and the Refund Policy.

Contact: send a message through our contact form, or reply to the email you received from Lemon Squeezy after a purchase.

Last updated: 8 October 2026.

Frequently asked questions

Is WOS Formations an official Whiteout Survival tool?

No. It is an independent fan-made tool with no connection to Century Games.

Are the formations guaranteed to win?

No. They are model estimates for equal gear and a full hero roster. Real results depend on gear, levels, troops and many other factors.

Related guides

Computed by the WOS Formations planner (a model): full hero roster of the generation, equal gear, T11 troops without Fire Crystal. Baseline answers, not guarantees. Last updated 2026-10-08. Cite as WOS Formations, https://wosformations.com.

⚔ Plan your own rally
1 Your roster & strength
Caps Mythics at this gen. Epic joiners (gold) are always available.
2 The enemy you're attacking
Common walls
Notable enemy defenders (optional)
2 The attack coming at you
Common attacks
📊 Predict a battle before you fight
Load your attack or defense plan, then set troops (the garrison count for the enemy), gem buffs, pets and experts. Exact report stats are optional.
📘 Joiners guide — which first skill to send
In a rally only each joiner's FIRST hero counts, and only the 4 joiners with the highest first-skill level (ties go to whoever joined first). Send the hero whose first skill adds a buff category the leaders do not already have: the same category adds, different categories multiply. Ranked here as the first joiner added to the best leader trio of your generation.
🐻 Bear trap formations — best marksman Attack & Lethality per generation
Bear trap is a pure damage race: no need to survive. Rally leaders send 10/10/80 (infantry/lancer/marksman) and joiners send mostly marksmen (90-100%). Heroes are picked to maximize marksman damage (Attack and Lethality first, then the buffs that multiply with them): the leader's three heroes use all skills and weapons, each joiner counts only the first hero's first skill.
Leader march 10/10/80 · Joiners 90-100% marksmen
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