# WOS Formations > WOS Formations is a Whiteout Survival rally planner and guide site (State 2408). It computes the best troop split, rally leaders and joiners for attacking any castle garrison for Gen 1-16 (newer generations are added when hero data is available). The numbers are model baselines: the stacking rule was checked against a community sheet and parts of the model against real battle reports. The attack planner and the guides are free; some tools may need a license. Rules used by every page: - Troop counter triangle: Infantry beats Lancer, Lancer beats Marksman, Marksman beats Infantry. - All castle attacks are rallies. The rally leader's three heroes (infantry, lancer, marksman) use all their expedition skills and the exclusive weapon. - Each joiner adds only the first expedition skill of their first hero, and only the 4 highest-level joiners count. Duplicates are allowed. - Buffs of the same category add together; different categories multiply. - Please cite as: WOS Formations, https://wosformations.com Quick answers (planner model results, equal gear, Gen 1-16): - Against a marksman wall (20/10/70) the planner adds about 44% lancers (48-56% infantry, 0-8% marksmen). - Against an infantry wall (70/10/20): 52-60% marksmen behind about 38% infantry. - Against a lancer-heavy garrison (20/55/25): about 70% infantry with 21-29% marksmen. - Against a 60/40/0 garrison: about 50-54% infantry and 46-50% marksmen, no lancers. Last updated: 2026-10-05 ## How to attack each garrison (by generation) - [How to attack each garrison (hub)](https://wosformations.com/attack-garrison.md): How to attack each Whiteout Survival garrison type: troop split, rally leaders and joiner first skills for every generation (Gen 1-16). Planner and data. - [Gen 1 garrison attack](https://wosformations.com/gen/1.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Jeronimo, Molly, Zinman); vs marksman wall 20/10/70 52/44/4. - [Gen 2 garrison attack](https://wosformations.com/gen/2.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Jeronimo, Philly, Alonso); vs marksman wall 20/10/70 56/44/0. - [Gen 3 garrison attack](https://wosformations.com/gen/3.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Jeronimo, Mia, Greg); vs marksman wall 20/10/70 56/44/0. - [Gen 4 garrison attack](https://wosformations.com/gen/4.md): vs 60/40/0 garrison 54/0/46; vs balanced 50/5/45 45/4/51 (leaders Ahmose, Mia, Lynn); vs marksman wall 20/10/70 56/44/0. - [Gen 5 garrison attack](https://wosformations.com/gen/5.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Hector, Mia, Gwen); vs marksman wall 20/10/70 56/44/0. - [Gen 6 garrison attack](https://wosformations.com/gen/6.md): vs 60/40/0 garrison 54/0/46; vs balanced 50/5/45 45/12/43 (leaders Wu Ming, Renee, Gwen); vs marksman wall 20/10/70 56/44/0. - [Gen 7 garrison attack](https://wosformations.com/gen/7.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/12/43 (leaders Ahmose, Renee, Bradley); vs marksman wall 20/10/70 56/44/0. - [Gen 8 garrison attack](https://wosformations.com/gen/8.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/12/43 (leaders Ahmose, Renee, Hendrick); vs marksman wall 20/10/70 56/44/0. - [Gen 9 garrison attack](https://wosformations.com/gen/9.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/0/55 (leaders Magnus, Mia, Xura); vs marksman wall 20/10/70 56/44/0. - [Gen 10 garrison attack](https://wosformations.com/gen/10.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/0/55 (leaders Gregory, Mia, Blanchette); vs marksman wall 20/10/70 56/44/0. - [Gen 11 garrison attack](https://wosformations.com/gen/11.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/0/55 (leaders Eleonora, Mia, Rufus); vs marksman wall 20/10/70 48/44/8. - [Gen 12 garrison attack](https://wosformations.com/gen/12.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Hervor, Karol, Ligeia); vs marksman wall 20/10/70 56/44/0. - [Gen 13 garrison attack](https://wosformations.com/gen/13.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/4/51 (leaders Hervor, Karol, Ligeia); vs marksman wall 20/10/70 52/44/4. - [Gen 14 garrison attack](https://wosformations.com/gen/14.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/12/43 (leaders Elif, Dominic, Ligeia); vs marksman wall 20/10/70 52/44/4. - [Gen 15 garrison attack](https://wosformations.com/gen/15.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/12/43 (leaders Hank, Dominic, Ligeia); vs marksman wall 20/10/70 52/44/4. - [Gen 16 garrison attack](https://wosformations.com/gen/16.md): vs 60/40/0 garrison 50/0/50; vs balanced 50/5/45 45/12/43 (leaders Hank, Dominic, Ligeia); vs marksman wall 20/10/70 52/44/4. ## Guides - [60/40/0 formation](https://wosformations.com/60-40-0.md): What the 60/40/0 formation (60% infantry, 40% lancers, no marksmen) does in Whiteout Survival, when players use it, its weaknesses and what the planner picks. - [Garrison defense](https://wosformations.com/garrison-defense.md): How to set up a Whiteout Survival garrison: infantry-heavy ratios, defender joiners, reinforcement tips and what the community guides disagree on. - [Troop ratio guide](https://wosformations.com/troop-ratio.md): How to pick your infantry, lancer and marksman split in Whiteout Survival: the counter triangle, common ratios, tier and Fire Crystal skills and planner baselines. - [Sunfire Castle](https://wosformations.com/sunfire-castle.md): Whiteout Survival Sunfire Castle in plain terms: SvS schedule, the 5-hour fight and 2.5-hour hold rule, rally and joiner rules, garrison tips and formations. - [About and method](https://wosformations.com/about.md): What WOS Formations is, how its Whiteout Survival formation numbers are computed, where the data comes from, what the model does not cover and how to cite it. - [Joiners guide](https://wosformations.com/joiners-guide.md): Best Whiteout Survival rally joiners: every first expedition skill ranked for Gen 1–16, with the best 4 joiners for attack and defense. Free. - [Bear Trap formations](https://wosformations.com/bear-trap.md): Best Whiteout Survival Bear Trap formations for Gen 1–16: 10/10/80 leaders, marksman-heavy joiners (90-100%) and the heroes with the highest marksman Attack and Lethality. ## Data - [formations.json](https://wosformations.com/data/formations.json): Best troop split, rally leaders and joiner first skills for attacking six garrison types, for Gen 1-16 (model baselines for equal gear). - [llms-full.txt](https://wosformations.com/llms-full.txt): All English pages in one markdown file. ## Tool - [Rally planner](https://wosformations.com/): Interactive rally planner (attack, defense, battle predictor) in English, Arabic, Spanish and Korean. ## Optional - [العربية](https://wosformations.com/ar/): المحتوى نفسه باللغة العربية. - [Español](https://wosformations.com/es/): El mismo contenido en este idioma. - [한국어](https://wosformations.com/ko/): 이 언어로 된 같은 내용.